RECRUITING

Virtual Reality vs Functional Strength Training in Children With Cerebral Palsy

Study Overview

This clinical trial focuses on testing the efficacy of different digital interventions to promote re-engagement in cancer-related long-term follow-up care for adolescent and young adult (AYA) survivors of childhood cancer.

Description

Virtual reality (VR) has shown to be effective to improve arm function in children with cerebral palsy (CP). Recently, functional strength training (FST) starts to show to improve arm function in patients with stroke but has not been extensively explored in children with CP. This pilot study is to examine the effect of FST and VR on improving arm function in children with CP using a sequential multiple assignment randomized trial (SMART) to develop valid, high-quality adaptive intervention using VR and FST to improve arm function in children with CP. There is a growing interest and need for research on how to adapt and re-adapt intervention in children with CP in order to maximize clinical benefits. The treatment adapted here is by augmenting or switching to the other intervention. Forty children with spastic type of CP will be recruited from the greater Atlanta area. Children will be randomly assigned to receive either VR or FST for 6 weeks (60 minutes per day, 3 days per week). After receiving 6 weeks of intervention, the children will be evaluated to determine whether they are responders or non-responders. For those who are responders, they will continue receiving the same dosage and type of intervention. That is, children who are assigned to VR will continue receiving VR for the next 6 weeks; children who are assigned to FST will continue receiving FST for the next 6 weeks. For those who are non-responders, children will be randomly assigned to augmenting the other intervention or switching to the other intervention. That is, for children who are assigned to augmenting the other intervention (i.e. the combination group), they will receive the combination of FST and VR for the next 6 weeks. For children who are assigned to switch to the other intervention, children who are assigned to VR in the first 6 weeks will receive FST for the next 6 weeks; whereas children who are assigned to FST in the first 6 weeks will receive VR for the next 6 weeks. Similar instruction, visit, and email reminder will be conducted as what they receive in the first 6 weeks. At the end of the study, children and primary caregivers will be interviewed to understand their perception about the intervention they have received. The research team is expected children with CP will improve their arm function regardless which intervention they are assigned; however, children received VR will have a better improvement in arm function as compared with those who received FST at the end of the intervention.

Official Title

Effect of Virtual Reality and Functional Strength Training on Arm Function in Children With Cerebral Palsy_2021

Quick Facts

Study Start:2017-02-01
Study Completion:2024-12
Study Type:Not specified
Phase:Not Applicable
Enrollment:Not specified
Status:RECRUITING

Study ID

NCT05494905

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Ages Eligible for Study:5 Years to 17 Years
Sexes Eligible for Study:ALL
Accepts Healthy Volunteers:No
Standard Ages:CHILD
Inclusion CriteriaExclusion Criteria
  1. * children are between ages 5-17 years
  2. * diagnosed with CP;
  3. * have a Manual ability classification system (MACs) level I-III;
  4. * able to sit with trunk supported;
  5. * are able to reach forward for more than half of their arm length;
  6. * are able to comprehend a 3-step command;
  7. * are able to see video screen (with or without corrected vision); and
  8. * their primary caregiver is willing to follow the desired intervention 'dosing' and all evaluation measurements.
  1. * children have received surgery or botulinum toxin type A injection in the training arm within the preceding 4 months or are scheduled to receive it during the planned study period,
  2. * if children have a severe attention deficit or uncontrolled epilepsy which may possibly be triggered by the light or sound of the video games.

Contacts and Locations

Study Contact

Yuping Chen, ScD, PT
CONTACT
1-404-413-1256
ypchen@gsu.edu

Principal Investigator

Yuping Chen, ScD, PT
PRINCIPAL_INVESTIGATOR
Department of Physical Therapy, Georgia State University

Study Locations (Sites)

Department of Physical Therapy, Georgia State University
Atlanta, Georgia, 30303
United States

Collaborators and Investigators

Sponsor: Georgia State University

  • Yuping Chen, ScD, PT, PRINCIPAL_INVESTIGATOR, Department of Physical Therapy, Georgia State University

Study Record Dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Registration Dates

Study Start Date2017-02-01
Study Completion Date2024-12

Study Record Updates

Study Start Date2017-02-01
Study Completion Date2024-12

Terms related to this study

Keywords Provided by Researchers

  • Cerebral Palsy
  • Virtual Reality
  • Functional Strength Training

Additional Relevant MeSH Terms

  • Cerebral Palsy