RECRUITING

Virtual Reality as a Self-Efficacy Intervention

Description

The goal is to explore the use of Virtual Reality (VR) as an intervention to increase self-efficacy in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient self-efficacy compared to standard of care (i.e no VR).

Conditions

Study Overview

Study Details

Study overview

The goal is to explore the use of Virtual Reality (VR) as an intervention to increase self-efficacy in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient self-efficacy compared to standard of care (i.e no VR).

Improving Self-Efficacy of Hospitalized Children With Virtual Reality Education: A Pragmatic, Crossover Trial

Virtual Reality as a Self-Efficacy Intervention

Condition
Psychological
Intervention / Treatment

-

Contacts and Locations

Palo Alto

Lucile Packard Children's Hospital Stanford, Palo Alto, California, United States, 94304

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

For general information about clinical research, read Learn About Studies.

Eligibility Criteria

  • * Patients' age range from 5 to 25 at LPCH/SHC facilities
  • * Participants who do not consent
  • * Have a history of seizure disorder
  • * Currently have nausea
  • * Have motion sickness
  • * Are clinically unstable
  • * Currently using corrective glasses (not compatible with VR headset)
  • * Currently pregnant

Ages Eligible for Study

5 Years to 25 Years

Sexes Eligible for Study

ALL

Accepts Healthy Volunteers

No

Collaborators and Investigators

Thomas Caruso,

Study Record Dates

2025-06-30