COMPLETED

Development and Evaluation of A Game-Based Mobile App for Increasing Physical Activity in Autistic Adults

Study Overview

This clinical trial focuses on testing the efficacy of different digital interventions to promote re-engagement in cancer-related long-term follow-up care for adolescent and young adult (AYA) survivors of childhood cancer.

Description

The clinical study aims to develop and test a gamified mobile health app called PuzzleWalk (PW) to promote physical activity (PA) and reduce sedentary behavior (SB) in autistic adults, including those with mild intellectual disabilities (ID). The study addresses the need for tailored interventions in this population, who are at higher risk for lifestyle-related chronic health conditions due to lower PA and higher SB. The upgraded version of PuzzleWalk integrates behavior change techniques and gamification strategies, such as translating step counts into puzzle game playtime, to encourage regular PA and reduce SB. The study will evaluate the app's effectiveness on preventive health behavior changes in real-world settings. The ultimate goal is to create an effective, sustainable, and scientifically validated mobile health tool to improve the health and well-being of autistic adults.

Official Title

Gamified Mobile Health for Physical Activity Promotion in Autistic Adults

Quick Facts

Study Start:2024-08-29
Study Completion:2025-07-02
Study Type:Not specified
Phase:Not Applicable
Enrollment:Not specified
Status:COMPLETED

Study ID

NCT06566131

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Ages Eligible for Study:18 Years to 55 Years
Sexes Eligible for Study:ALL
Accepts Healthy Volunteers:Yes
Standard Ages:ADULT
Inclusion CriteriaExclusion Criteria
  1. * adults aged 18 to 55 years
  2. * individuals diagnosed with an autism spectrum disroder by a medical professional or self-identify as neurodivergent
  3. * individuals who have regular access to a supported smartphone (iOS 13+ operating system)
  1. * individuals with a moderate-to-profound intellectual disability
  2. * individuals with orthopedic conditions that significantly interfere with independent ambulation (e.g., using a wheelchair or crutches)

Contacts and Locations

Principal Investigator

Daehyoung Lee, PhD
PRINCIPAL_INVESTIGATOR
University of Delaware

Study Locations (Sites)

Carpenter Sports Building
Newark, Delaware, 19716
United States

Collaborators and Investigators

Sponsor: University of Delaware

  • Daehyoung Lee, PhD, PRINCIPAL_INVESTIGATOR, University of Delaware

Study Record Dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Registration Dates

Study Start Date2024-08-29
Study Completion Date2025-07-02

Study Record Updates

Study Start Date2024-08-29
Study Completion Date2025-07-02

Terms related to this study

Keywords Provided by Researchers

  • Mobile health
  • Gamification
  • Physical activity
  • Sedentary behavior

Additional Relevant MeSH Terms

  • Autism Spectrum Disorder