The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.
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Bronx Health Link, Bronx, New York, United States, 10451
Destination Tomorrow, Bronx, New York, United States, 10455
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
For general information about clinical research, read Learn About Studies.
15 Years to 20 Years
ALL
Yes
Weill Medical College of Cornell University,
Aileen Gariepy, MD, MPH, MHS, PRINCIPAL_INVESTIGATOR, Weill Medical College of Cornell University
2027-11