RECRUITING

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Description

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Study Overview

Study Details

Study overview

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents: A Randomized Trial

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Condition
Contraceptive Usage
Intervention / Treatment

-

Contacts and Locations

Bronx

Bronx Health Link, Bronx, New York, United States, 10451

Bronx

Destination Tomorrow, Bronx, New York, United States, 10455

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

For general information about clinical research, read Learn About Studies.

Eligibility Criteria

  • * Male or Female
  • * Age15-20 at the time of enrollment
  • * Able to speak and read English or Spanish
  • * Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)
  • * Age less than 15 or older than 20
  • * Unable to speak and read English or Spanish
  • * Do not have a smart phone or personal email account

Ages Eligible for Study

15 Years to 20 Years

Sexes Eligible for Study

ALL

Accepts Healthy Volunteers

Yes

Collaborators and Investigators

Weill Medical College of Cornell University,

Aileen Gariepy, MD, MPH, MHS, PRINCIPAL_INVESTIGATOR, Weill Medical College of Cornell University

Study Record Dates

2027-11