RECRUITING

Feasibility of Video Gaming Technology for Arm Recovery Early Post-stroke

Study Overview

This clinical trial focuses on testing the efficacy of different digital interventions to promote re-engagement in cancer-related long-term follow-up care for adolescent and young adult (AYA) survivors of childhood cancer.

Description

The investigators are investigating ways to incorporate new technologies that can enhance functional outcome after neurological insult into the patient recovery space. In order to accelerate the translation of these technologies to patient care spaces, the investigators need to identify the locations that are feasible for its use. Currently the investigators are using video game technologies that are used to maximize motor recovery of impaired upper extremities after neurological insult in the outpatient (clinic) setting. These technologies interface with robotics and other hardware to create a therapy experience that is fun, engaging, dynamic, challenging, and promotes repetitions that are otherwise difficult to achieve during conventional post-stroke rehabilitation. The investigators think early use of these technologies could enhance recovery of the arm, but It is not known if use of these technologies in the early post-stroke recovery period is safe and feasible.

Official Title

Translating SMARTS 2: the Integration of Video Gaming Technology Into Traditional Rehabilitation

Quick Facts

Study Start:2020-09-20
Study Completion:2026-01-02
Study Type:Not specified
Phase:Not Applicable
Enrollment:Not specified
Status:RECRUITING

Study ID

NCT06691880

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Ages Eligible for Study:21 Years to 90 Years
Sexes Eligible for Study:ALL
Accepts Healthy Volunteers:No
Standard Ages:ADULT, OLDER_ADULT
Inclusion CriteriaExclusion Criteria
  1. 1. Admitted to Meyer 7 inpatient rehabilitation unit (CIIRP) or Zayed 12 West (12W) Brain Rescue Unit (BRU)
  2. 2. Unilateral upper extremity weakness (as defined as change in functional use of extremity from baseline or difference in MMT score from unaffected side to affected side)
  1. 1. Unable to sit upright for at least 3 minutes
  2. 2. Unable to follow 1 step commands
  3. 3. Vision impairment that impedes seeing the television screen
  4. 4. Medical instability as defined by the care provider
  5. 5. Orthopedic range of motion precautions including, but not limited to: no active range of motion or weight bearing of the target extremity
  6. 6. Heart condition that limits participation in exercise
  7. 7. Active seizures or epilepsy
  8. 8. Inability to communicate pain status

Contacts and Locations

Study Contact

Mona Bahouth, MD, PhD
CONTACT
410-955-2228
mbahout1@jh.edu
Sandra Deluzio, MS, OTR/L
CONTACT
410-955-6758
sdeluzi1@jh.edu

Principal Investigator

Mona Bahouth, MD, PhD
PRINCIPAL_INVESTIGATOR
Johns Hopkins University

Study Locations (Sites)

Johns Hopkins Hospital
Baltimore, Maryland, 21287
United States

Collaborators and Investigators

Sponsor: Johns Hopkins University

  • Mona Bahouth, MD, PhD, PRINCIPAL_INVESTIGATOR, Johns Hopkins University

Study Record Dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Registration Dates

Study Start Date2020-09-20
Study Completion Date2026-01-02

Study Record Updates

Study Start Date2020-09-20
Study Completion Date2026-01-02

Terms related to this study

Keywords Provided by Researchers

  • stroke
  • brain repair
  • recovery
  • video gaming
  • Implementation

Additional Relevant MeSH Terms

  • Subacute Stroke
  • Acute Stroke